OS PRINCíPIOS BáSICOS DE THE FIRST BERSERKER: KHAZAN

Os Princípios Básicos de The First Berserker: Khazan

Os Princípios Básicos de The First Berserker: Khazan

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At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Não sei se isso foi por questão intencional do design ou resultado do um erro, porém tenho a impressão do que muitos vão chegar nesse ponto da aventura e se sentir frustrados pela “surpresa” que o estúdio preparou — mas vale a pena insistir 1 pouco de modo a atravessar dela.

A gameplay parece bastante a do Nioh, ao ponto do quase parecer um sucessor espiritual do jogo. Khazan tem entrada a 3 MODELOS do armas: lança, espada Enorme e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo sua própria própria árvore de habilidades onde o jogador consegue montar builds completamente diferentes para o precisamente Genero por arma.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.

If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, The First Berserker: Khazan secrets, exploration—Khazan and its no frills linear structure can feel basic at times.

Outra coisa qual similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro dos mapas nãeste ficar salvo permanentemente pelo jogo, quando comecei a tomar backtracking nos mapas anteriores para pegar ESTES colecionáveis da platina, me deparei usando todos ESTES atalhos de que eu tinha aberto, completamente fechados.

Recomendo a aventura de modo a todos que procuram um game do proceder desafiante, com visuais do anime atraentes e 1 desempenho bom e qual não vai “derreter” seu PC nos momentos Muito mais intensos.

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It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.

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